PROJECTS










Chief Puzzle
Officer
Chief Puzzle
Officer
01/2016 - 08/2017
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This is a large-scale mobile game recently released on iOS and Android. It utilizes a custom server backend and supports real-time multiplayer match-3 battles and a chat system that supported guild chat, world chat, and player-to-player chat.
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Duties included client programming, server-to-client integration, tools programming, server programming, and release engineering, among others.
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It was developed and published by DuoFun Studios. It has been featured at the top of the Hot Game lists at TouchArcade and numerous other sites.






Totem Tap
12/2015 - 04/2016
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This is a 2D arcade game that features level progression, different weapons, and purchasable items, using both soft in-game currency, and real money IAP via the Apple and Google storefronts.
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There was one programmer on this project, working with a designer, and audio and visual artists.
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This project uses Playfab as a BaaS and was build with Unity 5 and native UI tools.








Tanks with Friends
(Working Title)
2016
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This game featured asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend.
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Gameplay was a 3D tank battling system with with variable wind and weapon effects. An alpha prototype was created and delivered promptly to the client.
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There was one programmer, working alongside a designer.




Untitled
07/2015 - 12/2015
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This was a well-funded premium mobile title developed over the course of many months. It is heavily UI based, using the native Unity UI tools. It features heavy RPG elements and a complex inventory system. Client-side systems development and UI programming were my main duties on this project.
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For this game I worked in conjunction with Flying Wisdom Studios, 5th Planet Games, and Concept Art House.




Shoo Fly and Poppa Bubble
2014
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These were two simple games made for my children in Unity. They are published to the Play Store - free to download and with no ads.
Children's Games




3D Base-Building Demo
2014
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This is a demonstration of a dynamic base-builder. It features level/base creation and destruction with automatic passageway creation, in which a character can then navigate through.
