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PROJECTS

Chief Puzzle

Officer

Chief Puzzle

Officer

01/2016 - 08/2017
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This is a large-scale mobile game recently released on iOS and Android. It utilizes a custom server backend and supports real-time multiplayer match-3 battles and a chat system that supported guild chat, world chat, and player-to-player chat.

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Duties included client programming, server-to-client integration, tools programming, server programming, and release engineering, among others.

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It was developed and published by DuoFun Studios. It has been featured at the top of the Hot Game lists at TouchArcade and numerous other sites.

Totem Tap

12/2015 - 04/2016
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This is a 2D arcade game that features level progression, different weapons, and purchasable items, using both soft in-game currency, and real money IAP via the Apple and Google storefronts.

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There was one programmer on this project, working with a designer, and audio and visual artists.

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This project uses Playfab as a BaaS and was build with Unity 5 and native UI tools.

Tanks with Friends

(Working Title)

2016
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This game featured asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend.

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Gameplay was a 3D tank battling system with with variable wind and weapon effects. An alpha prototype was created and delivered promptly to the client.

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There was one programmer, working alongside a designer.

Untitled

07/2015 - 12/2015
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This was a well-funded premium mobile title developed over the course of many months. It is heavily UI based, using the native Unity UI tools. It features heavy RPG elements and a complex inventory system. Client-side systems development and UI programming were my main duties on this project.

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For this game I worked in conjunction with Flying Wisdom Studios, 5th Planet Games, and Concept Art House.

Shoo Fly and Poppa Bubble
2014
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These were two simple games made for my children in Unity. They are published to the Play Store - free to download and with no ads.

Children's Games

3D Base-Building Demo

2014
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This is a demonstration of a dynamic base-builder. It features level/base creation and destruction with automatic passageway creation, in which a character can then navigate through.

There's more work! If you'd like to see more, or talk about creating more, let's get in touch.
Gnomish Games, Unity Developer, Affordable Game Design, Freelance Game Programmer, Game Studio For Hire
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